The Zones > First Zone
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Total Kill Score: 500
The Lurker already spawns burrowed and with 63 of 125 Health Points. It is mostly selected when your team is pushed back very early. It's nice for defence and without Storm or a detector the enemy can only wait or suicide to go for new units. Try to suicide your Lurker after it has done its job, cause the enemy will be prepared.
Total Kill Score: 1800
The Mutalisks are kinda expensive units and not recommended for head-to-head fights. Use them for hit and run and when your spawn area is mined. After they did their job, go and suicide them so your enemies won't get the points.
Total Kill Score: 450
The Zerglings are the cheapest units and often selected. They can be used to burrow and ambush incoming enemy units. If there is no other way you can use them to sacrifice and clear the spawn area when it's mined.
Total Kill Score: 800
The Marines don't to too much damage, but the Medics will also support your teammates what can be very helpful.
Total Kill Score: 1250
Rather expensive but still very useful. Lings block and the Hydras can attack without being killed. Especially nice vs medium and large units.
Total Kill Score: 800
This combination can be quite interesting for people which have good micro skills, because you can use the Probes to shield other units while the Zealots cause some damage.
Total Kill Score: 1600
The Wraith are not for direct fights, but because of the Cloaking Field ability perfect to hunt down single targets and especially air units. Can also be helpful when your team is contained. Suicide after they did their job and always run as soon as they are detected!
Total Kill Score: 600
Especially interesting when a Reaver is in the arena. Use the Ghost to lock it down or just cloak and get some points. The Medic can still support your teammates units.
Total Kill Score: 900
Nice for defense and offense. Always try to be supported and use the trees to hide below. You can send the Zealot first while the Templar is waiting behind. When the enemy attacks the Zealot with some units, you can take them down using the Storm.
Total Kill Score: 600
Cheap and way thougher than Zerglings, but only three units. Nice supplement to protect your teams ranged units against incoming melee fighters.
Total Kill Score: 1100
Perfect especially vs Zealots and Zerglings. The Medics will also heal your teammates units. Positioned at the enemy spawn area they can be devestating and also seriously damage the Nexus Shield.
Total Kill Score: 1500
Kinda expensive and rather rarely selected. If you want to keep your Goons alive, you will need some good micro. Interesting vs Reaver or other large units.
Total Kill Score: 1200
Especially useful to hunt down air units or to support a push when using Spider Mines.
Total Kill Score: 450
Cheap and very useful even though not in direct fights. Use them for hit and run and try to hunt down special units like Templars, Archons or melee units. Always try to use the Spider Mines, especially at the enemy spawn area. But also anywhere else on the map the mines can cause serious damage vs both melee units and ranged units. Try to lure enemies next to a mine. If you are quick enough you can also take down a burrowed Lurker. If all Vultures lay their mines at the same time and from different directions, you will often be successful.
Total Kill Score: 1700
Quite interesting to support your forces! The Corsair has 1 Web ready, a second one is available soon. Use it to support spawn pushes or take out reavers.
Total Kill Score: 1650
With these units you can do an early mini push. Use the tank under a tree and be ready to repair it. Now you can mine the enemy spawn area or also mine near your tank. Incoming melee units and also your tank will be killed by the explosion. What for you ask? Well, no points for your enemies. Besides that you will need some anti-air support.
Total Kill Score: 600
Cheap and by far mostly selected. With some solid micro you can even kill incoming melee units or kill a Reaver. The Marines are fast and can use Stim Pack. Like this, they will also kill incoming Spider Mines...mostly!
Total Kill Score: 450
The Observer should be selected as soon as cloaked units are spotted. Like this, your teammates will get more points and that's good for you too. You can also bring a unit to one of the flags for ground suicide if you need an Observer very quickly.
Total Kill Score: 1200
If this one is killed your enemy will get some points. Never select it when being pushed back to spawn area since you will have to build Scarabs first. But if your micro is good, you can do some serious damage with it. Try to position it at the enemy spawn area so the Reaver will only attack when new units spawn. If there's a Lurker burrowed, one of your teammates can bring a unit next to it and you directly aim for this one. The splash damage will also kill the Lurker. This is micro and no teamkill, so it's ok. If you spot some wraiths or other hunters, load your Reaver and go for air or ground suicide. You also can clear a mined spawn area. Just select the Reaver and quickly load it. If well timed, the mines will explode without damaging your Reaver.
There are no hidden combos in the first Zone.