TMA - Team Micro Arena

Your Opinion about TMA for SC2 - Shoot!
  • TMA-Spin%5B37TMA-Spin[37 December 2010

    are you fucking kidding me? i was just playing sc2 tma, and have to say WTF... is anyone really liking this crap? i mean, sc2 melee is OK but tma totally blows.

  • TMA-Ipfreely%5B26TMA-Ipfreely[26 December 2010

    Awesome. Feel free to pop open the editor and whip out another version. Ever heard of constructive criticism?

    In case you haven't noticed the SC2 map editor takes a lot of time and effort and nobody is getting payed here!

    And with BW TMA circling the drain, the only way for TMA to survive is through SC2, which at least has the potential to bring in more players. Is anyone claiming the map is perfect yet? Heck no.

    So instead of just randomly shooting your mouth off why not offer some constructive feedback instead.

  • TMA-tung.vu%5B89TMA-tung.vu[89 December 2010

    ySoSerious!

  • TMA-VeNoM%5B5TMA-VeNoM[5 December 2010

    Would be cool to finally have you among the SC2 players, Spin - so kinda welcome (back...or whatever)!

    About the TMA map, what exactly don't you like? As Ipfreely said, it took a long time for Jack and us bringing the map this far. I played it against AI yesterday and had some fun moments.
    Are you referring to the new game mechanics or something special? Because apart from this it's actually pretty much the same. Of course it will never be the same map...just different game machanics and stuff. Anyways, I think it's on a good way!

  • TMA-Spin%5B37TMA-Spin[37 December 2010

    Haha ye, I sound bitchy, but it's true. Sorry guys It's not anybodys fault, jackolas and you all did a good job and it's no doubt here, so peace. But... TMA is just not for sc2. Seriously, I was really curious how it looks and how it's really like to play it.

    I do not enjoy sc2 melee maybe for the fact that I'm really bad at it, but tma seems to lose all meaning in sc2.
    - First of all, the map is VERY big, maybe it's just a fake impression of 3d, but it still feels large.
    - Where is the micro? The beginning of the game already looks like late game tma1 (mass/go).
    - Why do we pick units from dialogue box?
    - Game mechanics itself makes it worse than sc1

    Ip, I wasn't trying to insult anybody, you obviously felt offended. I'm just fucked that everybody dumped a great game sc1tma for THIS. I understand all the hard work you guys did to bring sc2tma to life, but did you have to totally leave sc1? Are you really enjoing sc2 tma? tung said no one plays it. In sc1 we were happy to test and play games even when the map was full of bugs.

  • TMA-EgoKilla%5B39TMA-EgoKilla[39 December 2010

    Ip, maybe SC1 TMA wouldn't be going down the drain if you all would play it.

  • TMA-Ipfreely%5B26TMA-Ipfreely[26 December 2010

    Recently I was around on BW from time to time and it's near impossible to get a game going anymore. And when we did, it was with only the same 4-5 people which gets stale pretty fast, especially with all the bickering and complaining.

    I really enjoy TMA, but imo the only way for it to continue is to bring in new players. Sure the same 4-5 people can play the BW version, but the chance of bringing in new players is close to zero.

    SC2 presents the opportunity to have a new start with the possibility of bringing in fresh blood. Maybe SC2 TMA won't work, but it seems like the best way to try to keep TMA alive.

    Anyway, I'll be around on both SC2 and SC1, trying to help out as I can. Happy gaming.

  • TMA-C3rB%5B77TMA-C3rB[77 December 2010

    Reasons SC1 went down the drain:
    -People left "noob" partners in games and never gave them time to get better, creating a void between good and bad players.
    -After every game TMA members bitched about tactics their partner used and went on about how if they had just done "tatic A" we would have won
    -Games were no longer fun, they were structured and left little room for trying new things
    -TMA members were banned from public games not because they were good, but because they were assholes
    -Every old TMA member went to SC2, and never returned to SC1
    -No clan tags, no way to keep track of who is online since most people change their name

  • TMA-VeNoM%5B5TMA-VeNoM[5 December 2010

    TMA-C3rB[77 said: TMA members were banned from public games not because they were good, but because they were assholes

    rofl...made my day, hilarious! (and definitly some truth in it btw)

    I think Ipfreely is right about the so called future of TMA. On SC1, we could keep playing TMA games with the 5 guys who are still active. On SC1 though, once the map has been balanced and Blizzard finally includes the chat channels, the map could finally become popular and attract a whole new bunch of players.
    When I have a look at the other custom maps currently played, nearly all of them have a forum or something and there are quite some people active - and I'm not even talking about high quality maps, just some defense stuff. So the possibilities are definitly there and we just have to make something out of it. The very basic thing though, is the map - not even the website or tutorials or whatever. On SC1 we always knew, we have a reliable and well balanced map, no matter what people say about it. Now with the new one on SC2, we still have to put some more time into this.
    - The size might still be a problem, although vs AI players you have non-stop action. But I guess against human players which might actually not just a-move their units, it's as some guys mentioned, still too huge and needs a modification.
    - For me personally the spawn menu is too crowded with too many pictures and numbers. It still takes ages for me to find a unit, especially if there are two pictures displayed and they are pretty small.
    - I also thought about if we should've just gone for the original SC2 units, so people can actually train some micro and use the units they know. On the other hand, we can still use those in another version. This is a remake and therefor uses exactly the same old units (where possible).

    I had a lot of fun against the AI players in a 3on3, just noticed some stuff like for example Stalkers do what...10 vs light and 14 against armored? I think Dragoons had 22 dmg or sth? I just noticed that either that has to change - and then some of the very basic SC2 units will behave completely different - or we have to re-balance stuff which is very hard to do. The Hunter Killer was meant to be hurt by Dragoons for example which was the case - Stalkers didn't really scratch it. So to me this just shows that we either have to make every unit e x a c t l y as in SC1, or have to re-balance some of the units.

  • TMA-EgoKilla%5B39TMA-EgoKilla[39 December 2010

    I'm not suggesting that TMA SC2 should not continue, I'm only suggesting that you all shouldn't ALWAYS play SC2 TMA, that you should play SC1 as well. Because it's dying, and the only reason there are only 5 players are because the rest of you are on SC2.

  • TMA-Spin%5B37TMA-Spin[37 December 2010

    TMA-EgoKilla[39 said: that you should play SC1 as well. Because it's dying, and the only reason there are only 5 players are because the rest of you are on SC2.


    I second that

  • TMA-Spin%5B37TMA-Spin[37 December 2010

    sc1 tma is dying cuz you all moved to sc2, i havent seen venom logging for 6 months in sc1

  • TMA-VeNoM%5B5TMA-VeNoM[5 December 2010

    TMA-Spin[37 said: sc1 tma is dying cuz you all moved to sc2, i havent seen venom logging for 6 months in sc1


    Ye well my time is pretty limited and when I play something, then I go play on SC2. Besides that I am looking forward to create a TMA map for this game with new interested players who are definitly available. SC2 is played by SC1 players, WC3 players and totally new players, and therefor combines a lot of RTS experienced guys and new talented/interested/casual people in one game. You won't find these on Brood War, at least not anymore. Brood War is a great game, but we have never been able to attract enough players to TMA there - not with our attitude/concept and not with a game which is mostly (if you like it or not) displaced by the successor SC2.
    The "TMA SC1 memorial evening" by Ego was a good idea, but just have a look at our so called clan...who's left anyways?! This whole thing needs a new start and a new start can only be on SC2. Maybe this is also the difference between playing TMA and creating it. Playing can still be on SC1, creating and delevoping new stuff, getting new interested players and try to rebuild the community: Only possible with SC2 in my eyes.

  • TMA-PacK%5B42TMA-PacK[42 December 2010

    It's difficult to keep new players ensnared when no one is on east to play. Megash is basically a permanent iCCup resident nowadays (he still plays TMA and micro tourney and such in addition to 1s and 2s), for example (I think alienblieder is basically perma-iCCup too). Whatever happened to players like debowe.owns.me? They show up and they leave. People joke about the whole "befriending pubs" thing but bringing in pubs is a vital thing to do to bring in new players to the community. I was one of the worst pubs ever before I bumped into the community, and I'm now one of the most talented and most active players still remaining. And let's face it, we've alienated enough pubs from the mass trolling shenanigans that go on (since there aren't enough people for inners anymore) that it's unlikely that this is ever going to be fixed.

  • aCanofCokeaCanofCoke January 2011

    The units of sc2 need to be brought into this game. Currently, tma is not nearly as micro-intensive as it was in the original. The original map (in the early game atleast) relied on the units requiring a lot of micro. Sc2 is different in this aspect where units don't require as much micro to use. I believe the source of sc2's micro comes from the new units' abilities. Blink, cliffjumping, forcefield, fungal growth, and PDD, just to name a few. Bringing in these abilities will add much excitement which the current tma seems to lack. Tma is not bad right now, in fact it's pretty fun. Yet, it is not nearly as fun as it's predecessor. I think what is lacking is the early-game micro, before the heroes come into play.
    Here's some other units that I think would be interesting to bring into the game:
    -roaches with upgrades for burrow micro
    -banelings with burrow (so far the mines are pretty weak and exploding units are always fun)
    -replace ghost with spectre(or just throw it in somewhere)
    -reapers
    -infestors/raven/sentry
    -phoenix with graviton beam
    Another thing that bothers me is the spawn menu and the lack of suicide spots. The original method of selecting units was better for seeing all the units, communicating with your team (ex. if I move my dt towards the zerglings he will go to the marines without having to type it out), and it also gave a spawn delay which I think is a good way to punish the player for loosing units. The beamout ability is great for unit leaving but that is all it's good for. The purpose of the suicide spots was to get rid of your units cheaply in exchange for flying to the spot or walking there. Right now it's expensive to suicide and so it is discouraging to use more expensive units. Another purpose of the suicide spots was to deny the enemy of points. There's currently no way to run away with a reaver if you get hit once.
    Sorry for all those complaints but I think they're pretty reasonable.
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    (the maps a bit too big too)

  • TMA-Gashyrr%5B38TMA-Gashyrr[38 January 2011

    Yeah come on. I agree with Spin and Ego. You guys don't have to entirely dedicate your time to SC2. I'm sure you could find at least 1 day a week to play Brood War?

    I also agree with Pack. There has been A LOT of mass trolling going on. Sure, it's fun, but it doesn't help our predicament with not very many players left.

  • TMA-C3rB%5B77TMA-C3rB[77 January 2011

    They would have come back to SC1 if they enjoyed it, they enjoy SC2 more so I highly doubt any old TMA players will rejoin SC1 if they haven't already done so.

    Plus there is such a major difference between "good" TMA players and pubbies these days that most games the pubbies will feed too much, pros will get into tier 2 and heros, and the pubbies will leave. Trolling is annoying, as is pros going into the game and acting like they'll own everyone (sure they will, but no pubby wants to hear it).

    As Pack has said, we all start out as pubs, just because you're good now doesn't give us the right to look down on pubs. Why not play games where you join the pubbies' team? or try to feed a bit to make it even out. I never see TMA games hosted anymore, thats an indicator that the public no longer enjoys TMA and it will die out just like emerald and ruby.

  • TMA-EgoKilla%5B39TMA-EgoKilla[39 January 2011

    That's weird because I see TMA games hosted almost every day... Not even kidding. Also why should we feed pubs and make it easier for them... That's not going to get good players that we want, we were all once pubs but we weren't all normal pubs. We were better and had more drive to improve and that's the type of player we want.

  • TMA-Ipfreely%5B26TMA-Ipfreely[26 January 2011

    Although the new popularity system is more volatile than the old I caught this just a few minutes ago:

    image/

    A good sign I would say!

  • JackolasJackolas January 2011

    that is a pic i love to see.
    also ip. will have a new update for yah to upload end of next week.

  • TMA-Goggl%5B1TMA-Goggl[1 January 2011

    wow, that is freaking incredible!
    im impressed.
    just to be sure, its saying the mode was 3v3 isnt it rather 4v4?

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