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Special Abilities > Terran Abilities

Terran Abilities

These abilities are used by Terran Units and some Heroes.

Stim Pack Lockdown Personal Cloaking Heal Restoration
Optical Flare Spider Mines Siege Mode Cloaking Field Yamato Gun
Defensive Matrix Irradiation EMP Shockwave

Stim Packicon

Increases fire rate and ground speed for a short period of time. However it costs 10 HP per use. Very effective when combined with Medics.

Used by: Marine, Firebat, Jim Raynor, Gui Montag

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Lockdownicon

Completely disables any mechanical unit for about 60 seconds, including shutdown of Detection and any other special ability. Can be restored by a Medic.

Cost: 30

Used by: Ghost, Duran

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Personal Cloakingicon

Makes the unit invisible for all units unless it's detected by Science Vessel, Observer or Overlord. Still vulnerable to spells like Ensnare, Psy Storm, Mealstrom, Plague, Irradiation or EMP. Also note that Spider Mines will attack even when cloaked.

Cost: 20 once + 1 per sec

Used by: Ghost, Duran, Infested Kerrigan, Sarah Kerrigan

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Healicon

Automatically heals your and your teams biological ground units.

Cost: 1 per 2 Hit Points healed
Range: 2

Used by: Medic

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Restorationicon

Removes harmful effects of any unit. Escpecially important vs Ensnare, Irradiation, Lockdown, Plauge and Optical Flare.

Cost: 30

Used by: Medic

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Optical Flareicon

Reduces sight range of any unit to 1. Due to the fact that it also removes the ability of Detection it's especially effective vs units like Science Vessel, Observer and Overlord.

Cost: 10

Used by: Medic

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Spider Minesicon

3 single Spider Mines can be planted on the ground. Very dangerous vs all ground units (except for other Vultures, Archons and SCVs), especially when planted at spawn. Cloaked units will also be attacked. Can be spotted by units with the ability of Detection. Units with a high rate of fire (such as Marines) can destroy the mines before they hit the target.

HP: 18
Sight: 3
Damage: 125
Kill Score: 25

Used by: Vulture, Magic Raynor

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Siege Modeicon

Heavily increases range (doubled) and firepower (splash damage). However sieged Tanks are unable to move and cannot attack targets very next to them. High ground can be used for advantage.

Used by: Siege Tank, The Duke

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Cloaking Fieldicon

Makes the unit invisible for all units unless it's detected by Science Vessel, Observer or Overlord. Still vulnerable to spells like Ensnare, Psy Storm, Plague or EMP.

Cost: 20 once + 1 a sec

Used by: Wraith, Tom Kazansky

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Yamato Gunicon

A devastating burst, needs a short time to build up energy. Use Lockdown or EMP to prevent from firing.

Damage: 260
Cost: 100
Range: 11

Used by: Battlecruiser, Norad II

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Defensive Matrixicon

Adds an amount of 250 extra Hit Points for about 30 seconds to any unit chosen.

Cost: 40

Used by: Science Vessel, Teleporting Vessel

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Irradiationicon

Any organic unit targeted will get radioactive for about 30 seconds. During this time it will lose up to 250 hit points (one by one) and meanwhile damages all air and ground units nearby. Even when cast on units immune to it, the radioactive cloud will affect organic units next to it. Defensive Matrix can slow the Irradiation down. Can be healed by a Medic.

Cost: 30

Used by: Science Vessel, Teleporting Vessel

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EMP Shockwaveicon

Decreases all energy and all Shield Points of any unit affected to 0. Useful to prevent units with energy from using their spells. Extremely dangerous when fired on Nexus since it's left vulnerable without any Shield Points.

Cost: 100

Used by: Science Vessel, Teleporting Vessel

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